Annotated Bibliography
Kandalaft, M. R., Didehbani, N., Krawczyk, D. C.,
Allen, T. T., & Chapman, S. B. (2012). Virtual Reality Social Cognition
Training for Young Adults with High-Functioning Autism. Journal of
Autism and Developmental Disorders,43(1), 34-44.
doi:10.1007/s10803-012-1544-6
The article focuses on young adults with high
functioning autism. The purpose of the study is to enhance social skills,
social cognition and social functioning. The participants are immersed into
virtual environments that resemble people in their immediate reality and given
the opportunity to engage and interact.
Greffou, S., Bertone, A., Hahler, E., Hanssens, J.,
Mottron, L., & Faubert, J. (2011). Postural Hypo-Reactivity in Autism is
Contingent on Development and Visual Environment: A Fully Immersive Virtual
Reality Study. Journal of Autism and Developmental Disorders,42(6),
961-970. doi:10.1007/s10803-011-1326-6
The study uses VE to measure the bodily movement of
ASD participants in reaction to stimuli such as: CAVE which is an 8 x 8 x 8
feet room including three walls and a floor that serve as surfaces for the
projection of images. The images coupled with sound effected the bodily
movement of the participants. Thus, helping the researchers better understand
how the autistic brain processes image and sound in relation to motor movement
Bekele, E., Crittendon, J., Zheng, Z., Swanson, A.,
Weitlauf, A., Warren, Z., & Sarkar, N. (2014). Assessing the Utility of a
Virtual Environment for Enhancing Facial Affect Recognition in Adolescents with
Autism. Journal of Autism and Developmental Disorders,44(7), 1641-1650.
doi:10.1007/s10803-014-2035-8
The article is focused on presenting an avatar to adolescents
with ASD and giving the avatar facial expressions that express different levels
of emotions. The purpose of the study is to have the ASD learner identify the
meaning of the facial expression and to further understand the way in which
information is processed in a brain with ASD.
Lahiri, U., Bekele, E., Dohrmann, E., Warren, Z.,
& Sarkar, N. (2014). A Physiologically Informed Virtual Reality Based
Social Communication System for Individuals with Autism. Journal of
Autism and Developmental Disorders,45(4), 919-931.
doi:10.1007/s10803-014-2240-5
This study focused on conversation skills. It uses
virtual environments to engage the ASD participant with conversation. The researchers
monitored the physiological responses of the participants such as, pupil dilation,
blink rate, and gaze pattern. Based on the participant’s reaction the
conversations were modified to further enhance the performance of the
participants. The study demonstrated that virtual environments that reacted to physiological
changes in the ASD learner could be an effective developmental intervention tool
for person’s with ASD.
Rajendran, G. (2013). Virtual environments and
autism: a developmental psychopathological approach. Journal of
Computer Assisted Learning,29(4), 334-347. doi:10.1111/jcal.12006
The article discusses how people with autism often
have trouble with the obtainment and understanding of information and communication
technology. Therefore, the author of the paper argues that virtual realities
(VR) or virtual environments (VE) are an ideal learning platform for those with
autism. The author argues that this technique not only helps the autistic
person learn specific skills it also helps the autistic person be more part of
an age filled with technology.
Joseph,
ReplyDeleteI think the topic of your research is both exceptionally interesting and relevant. I have never done very much research into autism and the tools that can be used to help people, but I have had passing conversations with my mother (who was a special education teacher) and I think that the newly developing options for people are incredible. I really look forward to hearing about what you are able to find out!
I am interested in finding out more about what brought you to be interested in this topic. What made you want to focus on ASD?
ReplyDeleteI'm interested in the research topic you're planning for your final project! The resources listed in your annotated bibliography are really interesting. I think the idea of virtual reality for this purpose is really interesting.
ReplyDelete